Square
Ninety degrees — two planets that both want the wheel.
- Angle
- 90°
- Orb used here
- ±7°
- Temper
- usually difficult — and usually what builds something
A square puts two planets in signs of the same modality and different elements: equally forceful, with no shared language. The result is friction that does not resolve, and a life that keeps having to do something about it.
This is the aspect most responsible for actual achievement, which is the part that gets lost when squares are described as bad. Nothing motivates like an unresolvable internal argument. What it costs is ease, and what it produces is somebody who had to develop a way through.
Aspects between planets are listed under every chart cast here, tightest first — an aspect within a degree of exact does far more work than one at the edge of its orb.
Cast your chart to see which of these you actually have. Free, and it draws every one it finds.